I find myself easily distracted the past 5 months. Little work has been done on my engine as my focus has been redirected by video games as of late. The first distraction was jumping back in World of Warcraft which took up at least two months of my life. This was immediately followed by the incredibly addicting game Minecraft which lasted me until this month. And this month… This month has proved itself to be the most distracting month of all. Three games have come out – Fallout: New Vegas, Gothic 4, and Fable 3 – that will keep me busy, I’m sure, for at least another month or two. I really hope that I can make some real progress when my distractions leave me.

Amidst the distractions I have advanced my engine slightly and learned a bit about how OpenGL’s modelview matrix works. I have updated my camera system to avoid Gimbal Lock and allow for more dynamic rotation and movement. Currently, between playing games, I am learning quaternions for use in the camera system. I hope to have that system up soon…

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